29 DEC 2016 by ideonexus

 Gaming for Globalization

In today’s global society, we need games that introduce young people to their international peers and their peers’ lives all around the world. We should have games that fully represent the current scope of humanity around the globe. Let inter-ed games help liven up the history or sociology lesson and motivate players to go out and learn more by traveling and experiencing other cultures in reality. Looking to the future, I would be remiss to neglect mention of the vast potential of virtual rea...
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03 JUN 2016 by ideonexus

 Chances We are Living in a Simulation

The strongest argument for us being in a simulation probably is the following. Forty years ago we had pong. Like two rectangles and a dot. That was what games were. Now, forty years later, we have photorealistic, 3D simulations with millions of people playing simultaneously and it’s getting better every year. Soon we’ll have virtual reality, augmented reality. If you assume any rate of improvement at all, then the games will become indistinguishable from reality, even if that rate of advanc...
Folksonomies: simulation video game
Folksonomies: simulation video game
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19 MAR 2015 by ideonexus

 The Mind Needs Stimulation

A human totally deprived of bodily senses does not do well. After 12 hours in a sensory deprivation tank (where one floats in a body-temperature saline solution that produces almost no skin sensation, in total darkness and silence, with taste and smell and the sensations of breathing minimized) a subject will begin to hallucinate, as the mind, somewhat like a television tuned to a nonexistent channel, turns up the amplification, desperately looking for a signal, becoming ever less discriminat...
Folksonomies: cognition perception
Folksonomies: cognition perception
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From Hans Moravec's "Pigs in Cyberspace"

30 JAN 2015 by ideonexus

 We Don't Know if We See the Same Colors

the colours that we finally think we see are labels used for convenience by the brain. I used to be disappointed when I saw 'false colour' images, say, satellite photographs of earth, or computer-constructed images of deep space. The caption tells us that the colours are arbitrary codes, say, for different types of vegetation, in a satellite picture of Africa. I used to think false colour images were a kind of cheat. I wanted to know what the scene 'really' looked like. I now realize that eve...
Folksonomies: perception color
Folksonomies: perception color
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03 JAN 2012 by ideonexus

 All Technology is Social Engineering

Stanford University researcher Jeremy Bailenson has demonstrated that changing the height of one’s avatar in immersive virtual reality transforms self-esteem and social self-perception. Technologies are extensions of ourselves, and, like the avatars in Jeremy’s lab, our identities can be shifted by the quirks of gadgets. It is impossible to work with information technology without also engaging in social engineering. [...] When developers of digital technologies design a program that requir...
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When a developer designs an interface for a user to interact with a computer, they imply you are a program. When they put up a wiki, they suggest humans ultimately have a single point of view.